Glorious Bastard of the Risen Sun

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Character
Type: Dawn Solar
Gender: Male
Age: 21 years
Born: 188/Earth-16 in Glen of Hidden Shadows
Died: First death during Primordial War, Second death during Usurpation. in about 150 miles East/South-East of Rubylak. First death near Earth pole.
Motivation: To prove himself as a warrior and leader
Anima Banner: 6 legged lion, with 2 sets of fore-paws. When Iconic it rears on it's hind legs and seems to roar.
Experience: 223 of 228
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Contents

The Beginning

Recast from the form of Krillien Tutatsa the Glorious Bastard once again stands on Creation. His original name long forgotten, he was a warrior that sought to protect his people, and to gain honor and prestige. His deeds and courage attracted the attention of the Unconquered Sun who recruited him for his new army. He and his army played a crucial role in defeating the first Primordial, and once again at the close of the War, where his duty to the overall goal of winning allowed him to sacrifice himself, his army, and a large part of the countryside to defeat the Primordial’s latest weapon and secure victory for the forces of the Incarna and gods later on.

The Glorious Bastard’s Exalted shard returned as the war was ending, to late to enjoy any more battles, but new ones waited. Being a young Exalt again, he was assigned mop up duties to pacify former enemy lands. Through skirmishes and raids, he built his power back up over a period of years to near where it was during the War. Resentment also grew as he was snubbed by survivors of the War whose age and power allowed them to dominate the Deliberative and let them take first pick of weapons and assignments. His previous service seemed to count for little, and he avoided the Deliberative as much as he could.

The expansion of Creation took a fevered pitch and eventually he was granted the Artifacts and materials necessary to push back the Chaos and make his own addition to Creation. He did so with a zeal and drive the other armies lacked. His expansion was so vast that large portions were never inhabited, and his unwillingness to deal diplomatically with the Raksha caused trouble for others. Eventually the pressure to expand waned and attention went to carving up the spoils. Those warriors that had fought long and hard were not happy to turn control over to those who just sat back at the Blessed Isle and did not fight, and they were in turn not willing to spend large amounts of time away from their power base on the Blessed Isle. Border disputes between the outlying lands were settled by mock wars at first, using bludgeoning or stunning weapons. Events grew more serious over time until a state of near open war existed along the periphery.

The Glorious Bastard thrived in this environment. No longer constrained by bureaucrats and debates, he was able to push himself to his limit. Things got out of hand when the last surviving original Dawn Caste of the War was killed in battle by the Bastard. Some were surprised it took this long since they had never gotten along during the War, and even less afterwards. For a while the Deliberative was able to assert some control, but that eventually slipped as other matters distracted them. The Bastard won and lost land in a series of see-saw battles against various opponents. He tried to become self-sufficient, but the need for complex components and Exalts with the skill to make them prevented him from breaking all ties. His lands were fortresses kept in a constant state of readiness by pitting unit commanders against each other for promotion. When the Usurpation came, the bloodiest battles were fought in his lands. Three Sidereal Assassins were dispatched to kill him, but they all failed. He was just too prepared, some would say paranoid. The Bastard marshaled what was left of his forces, many having switched allegiance, and made a drive towards the Blessed Isle to seize control of the Defense Grid. Ironically, he was one of the strongest opponents against its creation, believing that a strong offense was a better defense. His army was defeated in what was the largest Warstrider battle, outside of mock battles, in history. This was the only battle that the Sidereals openly participated in, and is also the reason no one remembers the four-day battle or the massive casualties that numbered in the millions.

The Present

Bastard is currently the prisoner and food of some fish-headed Raksha for the next 100 years. He will probably not be happy with the rest of the party for abandoning him, but then he did get his ass kicked again so he may wait till he has an army and nation at his service.


Attributes

Strength ●●●●●
Dexterity ●●●●○
Stamina ●●●●○
Charisma ●●●●○
Manipulation ●●○○○
Appearance ●●●○○
Perception ●●●○○
Intelligence ●●○○○
Wits ●●●○○

Abilities

Dawn

Archery ●○○○○
Martial Arts ●●●●○
Melee ●●●●●
Thrown ●○○○○
War ●●●●○

Zenith

Integrity ●●○○○
Performance ●●○○○
Presence ●●●○○
Resistance ●●●○○
Survival ●○○○○

Twilight

Craft
Investigation ○○○○○
Lore ●○○○○
Medicine ○○○○○
Occult ○○○○○

Night

Athletics ●●●●●
Awareness ●●○○○
Dodge ●●●○○
Larceny ○○○○○
Stealth ○○○○○

Eclipse

Bureaucracy ○○○○○
Linguistics ●○○○○
Ride ●●○○○
Sail ●●○○○
Socialize ●○○○○

Craft

Craft (Air) ○○○○○
Craft (Earth) ○○○○○
Craft (Fire) ○○○○○
Craft (Water) ○○○○○
Craft (Wood) ○○○○○
Craft (Fate) ○○○○○
Craft (Genesis) ○○○○○
Craft (Magitech) ○○○○○
Melee: Single Combat ●○○

Traits

Willpower
●●●●● ●●○○○
Essence
●●●○○ ○○○○○

Limit Break
■■□□□ □□□□□
Foolhardy Contempt
Compassion ●●○○○
Conviction ●●●○○
Temperance ●●○○○
Valor ●●●●○
Personal 16
  Commited 0
Peripheral 38
  Commited 5


Combat

Join Battle 5
Unarmored DDV 5
Mobility -3
Fatigue -2
Bashing 4
 Bashing Hardness 0
Lethal 2
 Lethal Hardness 0
Aggravated 0
 Aggr. Hardness 0
Move (0/0) 4 yds.
Dash (3/-1) 10 yds.
Jump Horz. (5/-1) 16 yds.
Jump Vert. (5/-1) 8 yds.
-0 
-1  □□□□
-2  □□□□□ □
-4 
□□□□□
Attack Spd. Acc. Dmg. PDV Rt. Rng. Flags Atn.
Short Spear 5 11 9L 4 2 N
Punch 5 9 5B 5 3 N
Kick 5 8 8B 3 2 N
Clinch 6 8 5B 4 1 N
Great Sword 6 10 12L 4 2 N O
Short Sword 4 11 8L 5 2 N
Knife 5 10 7L 4 3 15
Diaklave 4 13 11L 8 4 N
Defense DDV Bash. Lethal Agg. Mob. Fat.
Breastplate(Perfect) 5 4 6 0 0 0
Orichalcum Articulated Plate 3 18 16 14 -2 1

Social Combat

Join Debate 0
Dodge MDV 0
Attack Speed Honesty HonestyMDV Deception DeceptionMDV Rate

Charms

Second Excellency (MartialArts) Second Excellency (Melee) Infinite Mastery (Melee) Second Excellency (War) Hungry Tiger Technique Ox-Body Technique (x2, -1/2x-2) Dipping Swallow Defense Fists of Iron Technique Increasing Strength Exercise Durability of Oak Meditation Essence-Gathering Temper Rout-Stemming Gesture Bulwark Stance Heavenly Guardian Defense Monkey Leap Technique Body-Mending Meditation Iron Skin Concentration Integrity-Protecting Prana

Backgrounds

Followers ●●○○○ Forest Guard Mercenaries 
Resources ●●○○○ Payments from the guild and various contracts. 
Backing ●●○○○ Krillien is associated with the various merc guilds in the Manifest either directly or via his reputation.  
Contacts ●○○○○ Caretaker of the Divine Flock 
Influence ●●●○○ Manifest of Claws and surrounding area 
Artifact ●●○○○ Orichalcum diaklave 
Backing ●○○○○ City of Ramathin 
Contacts ●○○○○ Old lady by the docks 
Contacts ●○○○○ Samsor 
Artifact ●●○○○ Orichalcum Articulated Plate 
Artifact ●○○○○ Soul Steel Hearthstone Bracers 
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Combos

Crushing Might of the Burning Sun Ease of Solar Perfection